Hi! In this lesson I’ll show you how to create your own realtime raycast with reflect and refract using GPU in Alternativa3D 8.17.0. Demo 1 – Only Reflect Demo 2 – RefractionIndex = 6 and mix-value between reflect and refract equals 0.2 Demo 3 – RefractionIndex = 1 and mix-value between reflect and refract equals 0.5 Before start, I recommend you to read my previous article Environment and Refraction in...
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Reflect + Refract
Read More(en) Environment and Refraction in Alternativa3D
In this lesson I’ll show you how to create your own environment and refract material in Alternativa3D 8.17.0. Cube Texture Molehill supports cube mapping. Cube mapping is a method of environment mapping that uses a six-sided cube as the map shape. The environment is projected onto the six faces of a cube and stored as six square textures, or unfolded into six regions of a single texture. For create new cube-map you need to call...
Read More(en) Alternativa3D 8.17 Custom materials, shaders and intersectionRay
In this lesson I’ll show you how to create custom materials and shaders with Alternativa3D 8.17.0. (clickable) When you develop molehill-projects, often arise situtations when you need more features in Alternativa3D, and standard materials do not enough. For example, we have loaded character model and onClick event we want to highlight this model little greeny. We have two solutions: 1) Upload two textures in video-card and change...
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